Monday, September 17, 2007

How to draw whiskers

How to draw whiskers

To draw whiskers

Step 1

If you would like to draw whiskers, you ought to draw a cylinder using Disc tool and press N to bring out the Numeric pop out menu. Set Axis to X, Sides = 6 and Segments = 1.

Step 2

Then, select a side polygon in polygons selection mode.

Step 3

You need to bevel it twice, make it shaped at the end of the cylinder.

Step 4

Next, press Ctrl + C key to bring out the Clone tool. Remember to set the Number of Clones = 2 and Offset Y = -160mm.

Step 5

Then, you have to make the cylinders curve so that they look like natural whiskers.

Step 6

Press Shift + V key to bring out the Mirror tool, then press N key to bring the Numeric pop out menu for Mirror tool. After that, set Axis to X and Center X = 0m. Soon, save this object’s surface as whiskers and change the color to black.

Finally, a model of a rabbit is completed. Hope you enjoy this tutorial.

Edited By: Norasyikin Mahmud

© 2001 Inner Esteem

All rights reserved. All other product names and trademarks are registered properties of their respective owners.

060801

How to draw rabbit’s teeth

How to draw rabbit’s teeth

To draw rabbit’s teeth

Step 1

To draw rabbit’s teeth, first, you must use nose as a guide and draw box in new layer.

Step 2

By using Drag tool, you need to drag points to form a tooth shape. Press Tab key to see the result.

Step 3

Now, just press Shift + V key to bring out the Mirror tool and then press N key to bring the Numeric pop out menu for Mirror tool. Later, set Axis to X and Center X = 0m. Remember to save this object’s surface as teeth and change the color to white.

How to draw nose

How to draw nose

To draw nose

Step 1

To draw nose, first, you must draw a box in a new layer.

Step 2

After that, by using Drag tool, you need to drag points to form a rabbit nose shape in the right view. Save this object’s surface as nose and change the color to black.

Step 3

Now, press the Tab key to convert the nose to Subpatch mode.

How to draw eyes

How to draw eyes

To draw eyes

Step 1

If you would like to draw eyes, first you need to select Ball tool from Create menu or press Shift + O key to bring out the command. After that, draw a ball and press N key for Numeric menu. Later, set Sides = 8 and Segments = 5.

Step 2

Next, you must adjust the size of the eye in the Right and Front view. Save this object’s surface as eye and change the color to white.

Step 3

After that, just draw another small eyeball in a new layer and place it in the right position using Rotate tool and Move tool in Create menu. Then, you ought to save this object’s surface as eye_small and change the color to black.

Step 4

Now move the whole eye ball to a suitable position using Rotate tool and Move tool.

Next, just press Tab key to convert the polygon to Subpatch mode.

Step 5

Later, press Shift + V key to bring out the Mirror tool and then press N key to bring the Numeric pop out menu for Mirror tool. You need to set Axis to X and Center X = 0m.

How to select objects by surface name

How to select objects by surface name

To select objects by surface name

Step 1

If you wish to select objects by surface name, first you must press W key to bring out the Polygon Statistics pop out menu. Then, hold your cursor on the surface bar, a box will appear to show all the surfaces you had created. You may deselect the surface by clicking the symbol.

How to cut an object and paste it to another layer

How to cut an object and paste it to another layer

To cut an object and paste it to another layer

Step 1

If you wish to cut an object and paste it to another layer, you need to go to another layer, which contains the hand object. After that, you need to name it as hand and change the color to white. Then, cut the object by pressing X key and paste the object by pressing Y key to the first layer, which contain the rabbit body. This matter will safe layers for you to create more objects in the future.

How to create surface for an object

How to create surface for an object

To create surface for an object

Step 1

To create surface for an object, first you must select the polygons as shown in the picture.

Step 2

After that, just press Q key to bring out the Change Surface menu. You need to name the selection part as bodywhite and then change the color to white. When you have finished, press OK.

Step 3

Next, press " key to invert the selection.

Step 4

Now, you need to name the selection as body and change the color to grey.

How to merge object

How to merge object

To merge object

Step 1

If you would like to merge an object, first you must select Mirror tool from Multiply menu or just press Shift + V key to bring out the command. Then press N key to bring out the Numeric pop out menu for Mirror tool. Set Axis to X, Center X = 0m and tick on Merge Points.

Step 2

Next, you need to press the Tab key and check the result.

Step 3

There is a piece of polygon, which contains more than 4 points and it can’t be converted to Subpatch. Just select it in polygon selection mode and delete it.

Step 4

Next, you must press W key to bring out the Polygon Statistics to check whether the object contains polygons with more then 4 vertices. If the + symbol for >4vertices is highlighted, press the +, it will select those polygons with more than 4 vertices. Just press Shift + T to triple those polygons. Now, you must press Tab key to check the result and the object should be okay in Subpatch mode now.

How to subtract object

How to subtract object

To subtract object

Front view Top view

Step 1

To subtract an object, the first thing you need to do is to draw a box in new layer and it has to cover the part we are going to subtract.

Step 2

After that, press key to swap the front and back layers. Now the box has become the guide.

Step 3

Later, just press Shift + B to bring out the Boolean pop out menu and choose Subtract and press OK.

How to draw a palm

How to draw a palm

To draw a palm

Step 1

If you would like to draw a palm, you must first use the first layer, which contain body as your guide.

Step 2

Next, you need to create a box with the help of guide and press Tab key to convert the polygons to Subpatch.


Step 3

Later, you need to draw a box using Box tool in a new layer with guide.

Step 4

Now, you need to set the Segments X = 2, Y = 1, Z = 3.

Step 5

Later, just select the first role of points from the left in top view.

Step 6

After that, just use Stretch tool to stretch the points in order to fit to the wrist.

Step 7

Now, you need to get ready to draw the thumb and select the side polygon.

Step 8

Then, you must bevel it twice using Bevel tool.

Step 9

After that, select the first two rolls points and stretch it smaller using the Stretch tool.

Step 10

Next, you need to use the Rotate tool, Stretch tool, Move tool and Drag tool to get the thumb shape done.

Step 11

Finally, you have to repeat the same procedure for the rest of the fingers and press Tab key to Subpatch mode and check the result.